I’ve started to watch the, not so small, library of UDK video tutorials recently put out by Epic. After watching the Skeletal Mesh pipeline which includes things like character animation, model morphing, skeletal meshes and mirrors, textures, etc. I am beginning to think that procedural synthesis is going to take a rather venerable hold in the industry in the years to come; due to storage or throughput limitations of distribution mediums if nothing else. I for one welcome our new algorithmically generated game asset overlords.
Posts Tagged ‘Rants’
UDK experience so far
Monday, December 7th, 2009Word Clouds in Resumes
Friday, September 4th, 2009Trying out a new thing with the ol’ resume. I didn’t want to clutter it up too much, so the word cloud is only at the top, but eventually I’d like to find a way to make word clouds out of techs used during individual tenures. Perhaps making it some sort of interactive site and then throwing in some print CSS would make more sense than leaving it on paper. Not entirely sure. Either way, updated resume with the word cloud is on the about page.
Things I hate…
Saturday, August 15th, 2009Server side pagination.