UDK experience so far

I’ve started to watch the, not so small, library of UDK video tutorials recently put out by Epic. After watching the Skeletal Mesh pipeline which includes things like character animation, model morphing, skeletal meshes and mirrors, textures, etc. I am beginning to think that procedural synthesis is going to take a rather venerable hold in the industry in the years to come; due to storage or throughput limitations of distribution mediums if nothing else. I for one welcome our new algorithmically generated game asset overlords.

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