Archive for the ‘Uncategorized’ Category

UDK experience so far

Monday, December 7th, 2009

I’ve started to watch the, not so small, library of UDK video tutorials recently put out by Epic. After watching the Skeletal Mesh pipeline which includes things like character animation, model morphing, skeletal meshes and mirrors, textures, etc. I am beginning to think that procedural synthesis is going to take a rather venerable hold in the industry in the years to come; due to storage or throughput limitations of distribution mediums if nothing else. I for one welcome our new algorithmically generated game asset overlords.

Word Clouds in Resumes

Friday, September 4th, 2009

Trying out a new thing with the ol’ resume. I didn’t want to clutter it up too much, so the word cloud is only at the top, but eventually I’d like to find a way to make word clouds out of techs used during individual tenures. Perhaps making it some sort of interactive site and then throwing in some print CSS would make more sense than leaving it on paper. Not entirely sure. Either way, updated resume with the word cloud is on the about page.

Things I hate…

Saturday, August 15th, 2009

Server side pagination.

One Bug to Rule Them All

Friday, July 17th, 2009

Just read an interesting article about a buffer overflow bug dealing with the select method. Interestingly, the proof of concept choose the max signed 32-bit integer of 2147483647 to cause the bug. This does indeed crash IE8, but does not crash FF3.5. I didn’t personally test any other browser. What’s even more interesting about this though is that this shouldn’t overflow in JS, as all numbers in JS are internally represented as 64-bit floats. Moreover, even if JS had a 32-bit integer number that number shouldn’t overflow at all. Given that the bug deals with the select element, my suspicion is that it is a DOM related issue that is being misrepresented as an ECMA script related issue.